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cleverlymuch ([info]cleverlymuch) wrote,
@ 2011-11-10 20:38:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Not Tomorrow Locations
Blue Creek Apartments:
You wouldn’t expect much from a three-story apartment complex, but there’s a very good chance something could draw you here. Perhaps there’s something within one of the living spaces – something you either need or will want. It’s largely empty save for the Creepers that wander the long dark corridors and you may help yourself to whatever supplies or keys you may find in here. However, like the rest of Silent Hill, no place is truly safe. The Red Pyramid has been spotted in this area a few times and if he gets hold of you, there’s no chance we’ll be hearing from you.

Brookhaven Hospital:
While you’re meant to go in hurt and come out healthy, the exact opposite will happen here. It’s dangerous enough before the shift in reality – the Nurses ad the Creepers prowl the corridors and parts of the structure can be compromised. There’s three floors and multiple wings, including a patient wing, a solitary wing, and if you can find the Direcktor’s Key, you might find something interesting within the Director’s office The deeper you venture, the more you’re asking for the nightmare world to take over. Valtiel and the Red Pyramid frequent this place, so enter with caution.

Heaven’s Night:
If a gentleman were looking for some provocative entertainment, this would have been the place. The back door might be open if you need to cut a path through town or find a point of respite. Help yourself to whatever alcohol might be left or try your hand at the pole if you think no one’s looking. Just remember your lust may come back to haunt you.

Lakeside Amusement Park:
The only upside here is that no tickets will be asked for at the gates. All of the attendants are long gone and all of the mascots are dead. Or are they? Robbie the Rabbit will never tell. If you want to ride the roller coaster or merry-go-round, you’ll have to get them running yourself. Just watch your step, ride at your own risk, and please don’t feed the dogs. We’d hate to see one of them headbutt you into a chasm.

Neely’s Bar:
Consider this spot the local watering hole. It’s one of the few places in New Silent Hill you won’t need a key to enter and for once, it does what it says on the tin. No one really knows what happened to Mr. Neely, but he doesn’t mind you coming in for a rest or a drink. Maps are usually right on the bar with all of your necessary locations to visit marked off in red…we’ll let you decided if it’s ink or not. Pay attention to the messages that sometimes appear on the walls of this place – they may be cryptic, but they harbour useful clues regarding your reason for being here.

Rosewater Park:
If you needed an obligatory hedge maze that isn’t actually a hedge maze, you’ve arrived in the right place. In its heyday, Rosewater Park was the place for any nature lover or hopeless romantic, but now it’s so loaded with fog it’s very difficult to find your way out of once you’ve wandered in. If you reach the waterfront, you know you’re doing okay, and please enjoy the view. Unless the nightmare world engulfs everything in darkness, there are few, if any monsters here.

Silent Hill Historical Society:
Almost at the edge of town, you will find the Silent Hill Historical Society. This is where the town’s fascinating history is documented and on display for any tourist who is curious about the founders or any rumours concerning a cult stationed in town. It is important to note however, that the building is built atop an old prison that has been in use since the American Civil War. Venture downstairs into the endless pit if you must, but some of the inmates within the cells will not be happy to see you. In fact, they continue to mention something about a ‘ritual,’ but we doubt you’ll want to ask them anymore than that.

Toluca Lake:
Beautiful, scenic Toluca Lake where a tour ship once sank and no passenger or crewmember survived. There were so many bodies, most of them remained on the bottom of the lake in the end, so it unfortunately has something of a bad reputation. Pay no mind to that, though – there are no monsters in the water and crossing the lake is the only way to reach the Lakeview Hotel.

Lakeview Hotel:
This is the building in which most of you will be staying. You will be given a room and a key, and please pay no mind to the fact that sometimes it seems to flood or seem as if there may have been a fire. That’s just how some minds choose to perceive it. The halls may be prowled by creatures that manifest as your worst fears - consider it good practice. They can’t open doors and you’re going to need shelter of some sort if your stay extends over a period of a few days. There is a piano in the lobby and a fully stocked pantry down in the basement, but keep in the mind that one and only one person at a time may use the service lift. Thank you.


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